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3D-Animation 3D Max

Course Content:

Module1:Introduction to 3DS MAX
♦ Introduction to 3D max Interface
♦ Introduction to different 3D views
♦ Maximizing minimizing view port
♦ Changing views of a 3D object.
♦ Working with unit set up
♦ Opening New file, Saving file
♦ Pan view
Module2:3D Objects
♦ Using standard primitive objects
♦ Scaling Moving Rotating objects
♦ Selecting objects
♦ Selecting object by name
♦ Snap Toggle options
♦ Aligning 3d objects
♦ Mirror option
Module3:Modeling
♦ Create Panel
♦ Modeling with standard primitive objects
♦ Editing standard primitive
♦ Editable polygons
♦ Elements of editable polygon
♦ Modifying editable polygon
♦ Using vertex and Polygon
♦ Adding, Removing, Welding vertex
♦ Extrude Polygon
♦ Beveling, Bridging, Inserting
♦ Introducing Quick slice and slice plane
♦ Using Boolean, revolve, Loft
♦ Using shape options
♦ Using spline objects
♦ Lathe option
♦ Modeling doors, Windows and Stairs
♦ Modeling objects using Extended primitives
♦ AEC Extended options
Module 4: Advanced modeling
♦ Advanced objects modeling
♦ Character modeling using vertex and polygon
♦ Product Modeling
♦ Interior objects Modeling
Module 5: Texturing
♦ Coloring objects
♦ Material Texturing using images
♦ Steel Materials and Glass material
♦ UVW Mapping, Unwrapping UVW
♦ Bump mapping
♦ Giving reflections to materials
♦ Editing Materials
♦ Changing Materials
Module 6: Lighting
♦ Using 3d max lights
♦ Standard lights
♦ Photo metric lights
♦ Sky light
♦ Direct Light
♦ Omni Light
♦ Target Lights
♦ Interior Lighting
♦ Exterior lighting
♦ Editing light parameters
♦ Light properties
♦ Applying shadows maps
♦ Intensity/Color/Attenuation
Module 7: Camera
♦ Using 3d Cameras
♦ Target and Free Camera
♦ Using Camera Parameters
♦ Lens options
♦ Positioning Camera
♦ Moving Camera
♦ Animating Camera with Path
Module 8: Animation
♦ Introducing Animation
♦ Animating Objects using key frame
♦ Setting up bone
♦ Bone binding option
♦ Rigging option
♦ Basic bone animation
♦ Taking output
♦ Bone editing options
♦ Particle system
♦ PF source and Super spray
Module 9: Rendering
♦ 3d Max Render setting
♦ Using assign renderer
♦ Scanline Renderer
♦ Rendering 3d views
♦ Rendering stills and Movie
♦ Rendering animations
♦ Time out put setting
♦ Output size setting
♦ Saving files
Course Name Duration Entry requirement Fee(SGD)
3D Animation-3D MAX 20 hrs Basic Computer Knowledge 600
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